Firstly, a quick note on directions: N is the direction you move in by
pressing the key defined as 'up', S is 'down', E is 'right' and W is
'left'. Up and down are (I hope) obvious.
 
1. To the Marketplace

Get the bunny, teleport, S, D, S, W, hit the switch, get donuts, E, S,
S, E (the easiest way to avoid the beacon is to stand on the spring), E,
get hooter (the piles of blocks disintegrate - turn to the direction you
want to go in before landing, and after getting the hooter, just go
straight across), W, stand on spring, swap.
 
Teleport, W, jump onto the lift, N (don't get the fish yet), E. Use the
Charles robot to push the block as far W as it will go, then position
Charles about two squares east of the block, so that his front just
begins to cover the spikes, then jump from block to Charles to conveyor
belt and get the bag. Wait until you reach the far end of the conveyor,
then just hold down jump and west to get back. W, get fish, N, avoid the
mouse (run to the west wall, wait until the mouse reaches it, then run
to the east wall. Now run backwards and forwards along this wall until
the lift comes down; the mouse gets to approach a little every time you
turn round, so don't make that run along the east wall too short, but if
you get into a situation that your east-west distance from the mouse is
less than your north-south distance, the mouse will return to moving
east, which isn't what we want, so don't make that run too long either.)
U, E, N, N, N, N. Run straight across the room (if the beacon gets too
close, leave the room and start again) - the mouse should run into the
bunny and get stuck, so long as you don't leave the far wall. U, N (the
middle block disintegrates), N (stand on the far edge of the first
spring), N (again, the middle block disintegrates), N. As the robot
nearest to you hits the east wall, shove the crystal ball to hit the
switch, N. Stand on the north-east edge of the platform and walk off to
the north. This next room is pretty easy really - just remember that so
long as you are standing on a block, you're completely safe from the
beacon. Pile the blocks up next to the west door, and then go W, W, just
block the robot with the edge of the spring, then jump over, W, D, swap.
 
Get fish, N, W, W, W, W, W (the middle blocks disintegrate), W. The
section of divider in the middle row, one column away from the west wall
disintegrates on touch, so do that, jump onto the donuts, then to the
bunny, back towards where the donuts were and back through the divider.
E, N, N, W (the drums are deadly), W (around the north edge of the
landmines), W, W, stack up the blocks (stop pushing as each one reaches
the conveyor), push the whole stack near the door, jump onto it and out
N, get fish (the block at the base of the chimney disintegrates), N, D,
E (don't get the bunny yet), N, join up, S, get the bunny, N, N.
 
2. To the Main Teleport Station

Move Charles to the near side. Separate and place Head on Charles. Move
Charles to the far side and place Head between the joysticks. Move
Charles back again, place Heels on Charles, move Charles across for the
last time, join up, N, W, separate, take each character through, join
up, W, W (just run straight across the room), N, N (go around the east
side of the spikes to attract the attention of the helicopter, then run
around the west side), D, separate.
 
Take Heels N, jump on the Hush Puppies, get drum, N. Get the further
block and place it on the spikes next to the west wall. Repeat for the
other block, jump onto conveyor, N, onto the spring (the first block
disintegrates), get fish, onto the other spring, E (jump as you land),
get bunny, E, N, teleport, other teleport, get bunny, teleport, W, W, W,
S (watch out for the salt shaker), W, pile up drums, jump over mines, go
the the north wall, W, get bunny, S (the easiest way is to jump on the
robot if you have any double height jumps left), teleport, W, S, swap.
 
E, E, teleport, W, N (on the second jump, you must get right to the edge
of the platform, or you hit your head and can't make it), join up, W.
 
3. Penitentary

(You can do the slave planets in any order you like, or you can of
course ignore them altogether and just get back to Freedom) S, teleport,
separate, send Heels N, N, U (the first two floating blocks
disintegrate; face into the wall when jumping from the spring). Make a
'stairway' to the south with the blocks, then jump off it onto the south
side, U. Jump onto the square with the blocks piled on it (the other one
disintegrates), get the top block and push the other one onto the dog.
Run around to the north wall, four squares away from the west wall.
Stand on the block you're carrying and when the dog reaches the corner,
jump and carry, jump and you should end up on the upper level with the
block. Go to the south corner, drop block, jump, U. Again, form a
stairway to the east with the blocks and jump onto the lift, U, N, W, W,
swap.
 
N, W, hit switch, jump onto the sandwich, wait, get off next to the
exit, W, U, U (the one from last block disintegrates). Jump onto the
block and off opposite the exit, W, N. Push the pile to the north, then
jump facing west and fall onto the third drum. Fall off to the south,
then instantly turn round and push the drum north onto the pile. Push
the pile near to the north-west corner, climb it, U, U, N, E (note the
fish is dead!), join up, jump with Head to get the donuts, N, N.
 
The Pit - if you do fall in, it's not the end of the world, just
annoying; simply pile up all the blocks, with the spring on top and then
jump so you end up on the edge of the screen. If you get too annoyed
with the beacon, you can always donut it... run clockwise, separate,
send Heels under, send Head under, join up, get the drum, stand on the
platform, drop the drum. Push the drum onto the dog and stand on it. As
you get near the other blocks, jump and carry, stand on the highest
block, jump and carry, U. Get bunny, U (all the blocks apart from the
one with the bunny on it and the one next to it disintegrate). Jump onto
the lift (the three blocks leading to it all disintegrate, but you don't
need to step on them anyway), U, jump to exit, N, onto the sandwich,
jump off again when opposite the exit, E. Onto the sandwich, jump over
the mines, land on the sandwich again, separate, Heels E, S, pile up the
blocks, teleport, W (the sixth block disintegrates), get fish, teleport
(the block before the teleport disintegrates), swap.
 
E, E, D (the drums are deadly), push the block near the (again deadly)
drums, jump over, D, W (wait until the beacon is well out of the way
before jumping down), W (don't teleport!). Place Head under where the
sandwich will fall (next to the skeleton), get Heels push the sandwich
down and then jump onto it. Using Head, move the whole pile to the
north-east corner, where Heels can then jump and get the block. Move the
pile to the south-east corner, and get Heels to push the sandwich onto
the block. Join up, jump onto the sandwich, drop the block and finally
get Head to jump and get the crown. Join up, N, teleport, S, teleport,
N.
 
4. Safari

N, teleport, N. Wait until the sandwich passes the northern edge of the
platform you're on. Get on. Get off at the next block and wait for the
sandwich again. Get on. Get off at the exit, N, N. Go up to the west
exit, separate, place Heels on Head, Heels W, W, W (4th block
disintegrates), around the room (the 4th, 8th and 10th blocks
disintegrate), E, N, get the bunny (the 3rd block disintegrates) and run
like crazy: W, W, W (don't fall down here... if you do, it's not a
disaster, but is annoying), W, push the drums under the block (they're
deadly, but if you're still invincible you're OK; if you're not, use the
drum on top), get bunny, W (this is where you'll reappear if you fell
down), N (the 2th and 4th blocks along the north wall disintegrate), N
(that double jump bunny is rather useful here), N (and again), get fish,
swap.
 
N (the two sets of blocks don't line up...), N (3rd, 5th, 6th, 7th
blocks), N, N. Stack the two drums up as normal, then push the spring
half-way off, and jump whilst underneath it - the spring should now be
on top of Head. Jump onto the drums, then jump off and do a rapid
about-turn: the spring should fall onto the drums. Push the whole stack
towards the chimney and jump off the top to get the bunny. N, W, send
the sandwich S and then W (by facing in the appropriate direction), jump
the mines, jump off onto the platform, W, W, N. Send the crystal ball S,
W, N, W and jump onto it. Jump onto the divider, S, get the bunny, N, W,
W, W (don't get the dead fish...), W (there are two ways to do this: the
easy way - throw a donut at the mouse) and the not quite so easy way -
draw the mouse behind the mines and then jump over them), S, join up. W.
Use Charles to push the drum to the south-east corner, jump onto the
drum, jump and carry back again. Move Charles onto the floor about
half-way between the joysticks and the exit platform. Jump onto him and
off onto the exit platform. Jump and carry, W, W, W, get drum, onto
teleports, drop the drum, jump onto the blocks (surprisingly, none of
these disintegrate), jump onto lift, U, E, jump off against the shields
on the north wall (the block 2 squares west and those 1 and two squares
north of the spikes disintegrate), D, N. The block 1 square away from
the east wall in the far row disintegrates, so stand on that and shove
the metal thing into its place. Use the drum to push the robot to the
far set of blocks, then put the drum on the chimney and push it onto the
robot's head. Jump onto the drum, and move as far north as possible
without falling. Separate and move Head as far north as possible, then
wait until this precarious looking stack is opposite the crown before
jumping and getting the crown. Join up, S, W, teleport, teleport, S.
 
5. Book World

W, S, teleport. Heels S, S. Stack the two blocks up next to the gap in
the pile of books. Push the top block half-way in, stand on the other,
and then jump and carry so you're standing on the half a block you left
sticking out. Jump and carry again, E, E (standard tactic for avoiding
homing enemies), swap. E, E (the middle section of conveyor between the
toasters disintegrates), E (same again), E, S, S, join up, N, N, N, get
fish (using Head), E, E, S, S (the blocks on the east wall
disintegrate), S, S, S (just jump over the robot), separate, Head W,
donut the beacon, swap, W, get donuts, Heels E, S. Push the middle book
from the east stack inwards, get bunny, S, N (just to reset the screen),
push book out again, push the top book from the single stack south, jump
onto it, S, S (the last two books of the 'roof' disintegrate), swap W,
W, W (just jump across), S, S, S, stand on the edge of the blocks
orthogonal to the lift, jump onto the lift, U, E, E, get bunny, E, jump
between the two rows of landmines, face either north or south, jump and
instantly turn east, E, D (not that you get much choice :-)), join up,
E. Move Charles east and push the spring onto the floor, followed by
Charles. Put him somewhere near the door, get the spring, onto Charles
and off again, E. Pile up the blocks, E, E (just jump the toasters), D
(again, not much choice), D (don't teleport), N. Shove the book into the
north-east corner and stand on it (if the beacons push it somewhere
else, just leave and have another go). Using the two blocks and Heels,
form a stairway to the south-east which Head can jump off the top of to
get the crown. S, U, teleport, teleport, N.


6. Egyptus

N, teleport, separate, Heels W, get spring, back to the entrance
platform, swap, W, join up, jump and carry in the middle of the room, W,
W, N, W, use Head to push the third sandwich onto the other two, push
the stack to the door, N, N, separate (you can't get the fish), Heels N,
N, U (to get across the second gap, hit jump whilst running; the 4th and
6th blocks disintegrate), N, push block onto dog, cross, W, W, S, U, U,
swap.
 
N, W, W, move Charles onto the lift, then onto the upper level of mines
and push the sandwich onto the floor, followed by Charles onto the
sandwich. Push the two of them next to the door and go N, jump onto the
lift, teleport, get fish, teleport, U, U (jump from the edges of the
first two blocks), U, join up (the third block for Heels disintegrates),
W, W, N, get bunny (the second stack and the block before the bunny
disintegrate), N, E, E, get bunny, W, N, get bunny, E, E (ignore the
dead fish), E, D, D, E, D, separate, Head N, donut the beacon, place
Head half-way across the gap in the blocks along the east wall, swap, N,
push crystal ball N, get fish (with Head), join up, N. Move the drum one
square north, then jump Head up to the upper level. Move Heels up the
staircase using the drum, join up, put the spring on the drum and jump
U, U, W (jump as soon as you enter - everything disintegrates),
separate, Head W, donut the beacons, swap, W, Head up onto the first
level, push the block down, join up, stand on the block, jump and carry,
drop the block, and jump with Head to get the crown. E, teleport, E, E,
teleport, S.
 
7. Blacktooth

W, W, separate, Heels N, W, teleport, N, N (just use the standard
tactic), E (took me ages to find this...), N, teleport, W, get spring,
swap.
 
S, W, teleport, N, N, E, join up, E, put Heels on top of Head, jump,
jump up with Head, join up, E. From here, you can either go north to
Freedom, or to Blacktooth: get the block and put it on top of Head, then
push it onto the middle two landmines. Join up, jump onto the block, to
the exit, E. The fourth section up in the south column disintegrates, so
do that, and jump Head from Heels to get up. Push the block on top of
the divider off to the west. Send Heels through by jumping him off a
stack consisting of the block and Head, and then Head through by jumping
him off the block, join up, E. Jump to the centre stack, then to the
block on the north wall, back to the centre, to the south and finally to
the south-east corner (the blocks in the centre and the south centre
disintegrate). Drop the block and jump to the exit, E. Donut the gorilla
somewhere out of the way, get the block and get Heels so that he is next
to the chimney segment. Jump Head onto Heels and then up to the top,
where he can push the block down. Form a stack with Head on the bottom,
followed by the two blocks. Use Heels to push the top block so that it
is next to the chimney segment. Jump and carry with Heels and end up on
top of the block next to the chimney segment. Get Head up as well and
join up. Drop the block Heels is carrying, then up to the top of the
stack. Finally jump to the exit, S. The Emperor's Guardian is scared of
you as you have liberated all four slave planets, so separate and send
Head S. Donut the beacon and then move towards the Emperor before
sending a donut in his direction as well (and don't ask me why the
Emperor looks like a donut :-)). The last crown is hidden under the
throne, but as Head has got the first four, we may as well let Heels get
this one, so swap, S, get crown. You now become Emperor and are
completely invulnerable! Join up, N, W, W, W.
 
8. To Freedom!

N, E, push the more easterly metal thing into the corner, freeing the
lift, jump onto the lift, U. You can get this fish if you really want
to, but a) you have to do the room below again, as the block next to it
disintegrates and b) you're not going to lose any more lives, so don't
waste your time... E, D, N, just run over the mines, separate, Head N,
donut the beacon (but not on the north wall), swap, N, join up. Push
Charles onto the metal thing (make sure a little sticks out over the
west edge), onto the blocks and then next to the door. Jump onto Charles
and W, cross over, separate, Heels W, along the Hush Puppies and stand
on the blocks. Swap, W, send Head along the columns (which
disintegrate), join up, onto the teleporter, teleport and you've reached
Freedom. Wait whilst you have crystal balls shot at you (and fire donuts
back if you get bored), and that's it!


Last updated 6 Aug 1997. Please mail any comments, etc to me
(pak21@cam.ac.uk) 
